There are 3.4 billion gamers globally, but that only tells half the story of gaming’s scale and influence, according to Jonathan Stringfield, VP Global Business Research & Marketing, Activision Blizzard Media (now Microsoft Advertising), who spoke about the gaming opportunity in his session Get In The Game at Microsoft Beach.
Looking more closely at where and how these players engage with gaming reveals a richer story of gaming as a form of mainstream entertainment. Most gaming audiences are playing across more than one platform—with 79% engaging with mobile gaming. The ubiquity of mobile gaming represents a significant shift in the scale and reach of gaming today, with it no longer seen as something solely enjoyed on more traditional platforms such as console or PC.
This underscores one of gaming’s key strengths—its ability to engage with a wide variety of audiences in different ways at different times. Understanding gaming beyond simply audience size allows brands to more easily identify the right entry points to reach their target audience.